Greetings, fighters! In this article, we’ll touch upon the upcoming changes in weapon balance in 0.23.0 update.
We’ve focused primarily on the improvements of rarely-used and situational weapons. Our goal was to provide players more opportunities for strategy and tactics while keeping popular and beloved weapons mostly untouched.
This was the least popular gun due to its low rate of fire (in comparison to other guns). However, it’s highly effective against armored opponents and a great choice when you’re short on budget.
F/S has become more effective against armored opponents.
Currently, it’s the most popular gun in the game. Its performance is hard to compete with, so we decided to make shooting with it slightly more difficult in order to balance its power.
We've reduced the screen shake in the initial shots, which should provide a more comfortable shooting experience. Despite this change, the recoil remains high, which ensures that the Desert Eagle maintains its reputation as a deadly and accurate firearm.
Submachine guns are famous for their high performance at close-quarters combat. However, recently they’ve lost their popularity due to low damage output and high recoil. To resolve this issue, we’ve reduced the recoil, increased the damage they deal, and added spread after every bullet fired, making them more effective in close-quarters combat but less suitable for long-range shooting due to the high level of spread.
Shotguns are primarily used for short-range firefights, requiring the player to get up close to the target. Shotguns were difficult to use due to their poor accuracy while moving. To improve the shotgun's accuracy, we've adjusted the accuracy, making it more effective in its intended role.
Machine gun is a great choice for point defense, but its high price often discourages players from purchasing them due to their low mobility and difficult control. To make the machine gun a more viable option, we’ve reduced its price and associated risks in the economy. With these changes, we hope to encourage more players to use the machine gun in their gameplay.
For most players AKR and M4A1 are the #1 choice among other rifles. So we wanted to give other weapons a chance by slightly enhancing their characteristics.
We're buffing up sniper rifles to make their key features more prominent. The M40 fires much faster now, and the M110 has become much deadlier.
We hope these changes will bring more diversity and give more options to your strategy and gameplay. We’ll continue to track your feedback and analyze how these changes affect game balance in the upcoming season.