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Changes in Weapon Balance in 0.23.0 Update
Changes in Weapon Balance in 0.23.0 Update
Feedback Axlebolt avatar
Written by Feedback Axlebolt
Updated over a year ago

Greetings, fighters! In this article, we’ll touch upon the upcoming changes in weapon balance in 0.23.0 update.

We’ve focused primarily on the improvements of rarely-used and situational weapons. Our goal was to provide players more opportunities for strategy and tactics while keeping popular and beloved weapons mostly untouched.

Guns

P350

This was the least popular gun due to its low rate of fire (in comparison to other guns). However, it’s highly effective against armored opponents and a great choice when you’re short on budget.

P350

  • Fire rate increased from 350 to 400

  • Armor penetration increased from 57 to 65

FiveSeven

F/S has become more effective against armored opponents.

FiveSeven

  • Armor penetration increased from 84 to 92

TEC9

Currently, it’s the most popular gun in the game. Its performance is hard to compete with, so we decided to make shooting with it slightly more difficult in order to balance its power.

TEC9

  • Horizontal recoil control increased

We've reduced the screen shake in the initial shots, which should provide a more comfortable shooting experience. Despite this change, the recoil remains high, which ensures that the Desert Eagle maintains its reputation as a deadly and accurate firearm.

Desert Eagle

  • Recoil control simplified

Submachine Guns

Submachine guns are famous for their high performance at close-quarters combat. However, recently they’ve lost their popularity due to low damage output and high recoil. To resolve this issue, we’ve reduced the recoil, increased the damage they deal, and added spread after every bullet fired, making them more effective in close-quarters combat but less suitable for long-range shooting due to the high level of spread.

MAC10

  • Recoil control simplified

  • Damage increased:

    • to head: from 102 to 110

    • to chest and arms: from 25 to 28

    • to belly: from 29 to 33

    • to legs: from 20 to 22

  • Armor penetration increased from 50 to 55

  • Accuracy decreased

UMP45

  • Damage increased:

    • to head: from 107 to 116

    • to chest and arms: from 26 to 30

    • to belly: from 31 to 35

  • Accuracy decreased

  • Penetration power decreased

  • Armor penetration increased from 60 to 65

MP5

  • Recoil control simplified

  • Accuracy decreased

MP7

  • Recoil control simplified

  • Accuracy decreased

P90

  • Recoil control simplified

  • Accuracy decreased

  • Penetration power decreased

Heavy Weapons

Shotguns are primarily used for short-range firefights, requiring the player to get up close to the target. Shotguns were difficult to use due to their poor accuracy while moving. To improve the shotgun's accuracy, we've adjusted the accuracy, making it more effective in its intended role.

SPAS

  • Accuracy on the move increased

  • Fire rate increased from 80 to 90

SM1014

  • Accuracy on the move increased

Machine gun is a great choice for point defense, but its high price often discourages players from purchasing them due to their low mobility and difficult control. To make the machine gun a more viable option, we’ve reduced its price and associated risks in the economy. With these changes, we hope to encourage more players to use the machine gun in their gameplay.

M60

  • Price lowered from 4000 to 3600

Rifles

For most players AKR and M4A1 are the #1 choice among other rifles. So we wanted to give other weapons a chance by slightly enhancing their characteristics.

FNFAL

  • Recoil control simplified

  • Price lowered from 1900 to 1800

  • Armor penetration increased from 72 to 78

FAMAS

  • Price lowered from 2100 to 2000

  • Recoil control simplified

M4

  • Price lowered from 3000 to 2900

  • Armor penetration increased from 71 to 73

AKR12

  • Accuracy (no scope) increased

  • Accuracy (with scope) decreased

  • Armor penetration increased from 77 to 92

M16

  • Accuracy (no scope) increased

  • Accuracy (with scope) decreased

Sniper Rifles

We're buffing up sniper rifles to make their key features more prominent. The M40 fires much faster now, and the M110 has become much deadlier.

М40

  • Fire rate increased from 65 to 80

M110

  • Accuracy (with scope) increased

  • Armor penetration increased from 80 to 95


We hope these changes will bring more diversity and give more options to your strategy and gameplay. We’ll continue to track your feedback and analyze how these changes affect game balance in the upcoming season.

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